In a recent article, InformationWeek discussed the traditional use of the cloud:
The most frequently mentioned case for the hybrid approach of blending private and public clouds is "cloud bursting," where the in-house data center runs the bulk of the load, spots a spike building, and offloads that extra work to the public cloud.
But Zynga does the opposite, using the cloud first and then transitioning to an in-house data center:
Planning data center capacity for ... unpredictability is a slippery exercise. That's why Zynga instead launches games using Amazon's EC2 infrastructure as a service, so it pays only for the capacity it uses and is ready for spikes. But that's not the end of the story. Once a game hits a more predictable level, Zynga brings it in house, onto what it calls Z Cloud, servers it runs using a private cloud architecture similar to what Amazon runs.
And, of course, if a game tanks, Zynga doesn't move the game to Z Cloud. Instead, it cancels the Amazon service for that particular game, thus reducing its exposure.
Of course, this strategy only works if you have a massive in-house computing system in place already.
Tom Petty's second and third breakdowns
-
I just authored a post on my "JEBredCal" blog entitled "Breakouts, go ahead
and give them to me." I doubt that many people will realize why the title
was...
3 years ago