Showing posts with label #empoplaaybizz. Show all posts
Showing posts with label #empoplaaybizz. Show all posts

Wednesday, January 4, 2017

#empoplaaybizz My most popular Empoprise-BI post of 2016 isn't popular any more (remember PokeStops?)

I just checked my analytics to see what my most popular post in the Empoprise-BI business blog was in 2016. To no one's surprise, it was a summer post about a really trendy topic - #empoplaaybizz PokeSTOP! Or, James Kim is NOT a marketing genius.

What - the name James Kim doesn't ring a bell?

He's the "marketing genius" who everyone was talking about in late July, because he had the great idea to open a chain of cafes and call then Pokestops.

Because, you see, if you call them Pokestops, then smartphone-wielding people will flock to them.

Or, that's what Kim thought in late July.

I was slightly more pessimistic.

So assume that Nintendo et al are extremely happy with the idea of giving Kim a cut of the money, and that the trademarks are approved, and that locations are selected. In a best-case scenario, we'll start seeing these "Pokestops" in...

...well, in 2017 if everything goes perfectly. If things get bogged down with litigation and zoning restrictions (imagine your average city council approving a restaurant that is designed to have a bunch of people milling around), the process could take years.

By which time the Pokémon Go fanaticism may have faded just a little bit.


Faded? Ya think?


Of course, my solution about deploying incense at restaurants wasn't that valuable either, since incense can only be used by the person who deploys it. But at least my other suggestion - the use of lures - would work (provided your establishment is already an official Pokestop, or is very close to one).

Meanwhile, everything has seemingly gone quiet on the James Kim front since August, when there was a "non-final action" on his trademark application.

Kim's probably busy on his Rogue One Restaurant concept.

Tuesday, July 26, 2016

#empoplaaybizz PokeSTOP! Or, I am not a marketing genius either

Remember my morning post that suggested generous use of Pokemon Go incense to attract people to a business?

Well, both Kevin Hagan and Lars M. Hansen have detected a tiny problem with my idea. As Imore puts it:

It only works on you.

So a business could buy gallons of incense, but it wouldn't benefit the customers at all. Unless there was a way to gift incense to other players - which, as far as I know, does not yet exist. So if your restaurant isn't near a REAL Pokestop (that can support lures), my idea's a dud.


In related news, I found James Kim's trademark application. And Pokestop itself commented on my original post, noting that the PokeStop idea was one of severa.

#empoplaaybizz PokeSTOP! Or, James Kim is NOT a marketing genius

PYMNTS and Uproxx and TMZ are reporting that "branding genius" James Kim has a revolutionary idea.

1. Trademark the term Pokestop.
2. Reach a licensing agreement with Nintendo, the Pokémon Company, and/or Niantic.
3. Open a chain of cafes called Pokestops to cater to the Pokémon Go-loving public.

So assume that Nintendo et al are extremely happy with the idea of giving Kim a cut of the money, and that the trademarks are approved, and that locations are selected. In a best-case scenario, we'll start seeing these "Pokestops" in...

...well, in 2017 if everything goes perfectly. If things get bogged down with litigation and zoning restrictions (imagine your average city council approving a restaurant that is designed to have a bunch of people milling around), the process could take years.

By which time the Pokémon Go fanaticism may have faded just a little bit.

Now I am not world-renowned like James Kim is, but I have a way to use Pokémon Go to drum up business at your establishment that does NOT require trademark battles, licensing agreements, franchise agreements, or anything else. Sit back.

1. Open a restaurant or café.

That's actually the hardest part in this whole thing. Opening food establishments is hard, and keeping them open is harder. But once you've done that, you can move on to step 2.

2. Buy incense by the gallon.

Now I'm not talking about any kind of incense. I'm talking about Pokémon Go incense, a purchasable game item that attracts Pokémon to the location for 1/2 hour.

Note that I said incense, not lures. Lures can only be used in certain locations called Pokestops, and if you're restaurant isn't a Pokestop, you're out of luck. But incense can be used anywhere, even if a Pokestop is kilometers away. (This is a Niantic worldwide game. Niantic doesn't use miles.)

To buy incense, you need 1,250 PokeCoins to buy 25 units of incense. Since each unit of incense lasts 30 minutes, 25 units will last for just about a full day at a restaurant. And in real money, the 1,250 PokeCoins can be had for a little over $10.

Spend $20 over a weekend, and potentially attract customers who will spend much more than $20. Sounds like a winner to me.

But how do the players know to come to your restaurant or café? Do you have to engage in activities that bring Nintendo lawyers down on you? Not necessarily.

3. Put up a sign in your restaurant/café that says, "We buy incense."

Now I've actually seen huge banners with official Pokémon Go logos on them, and perhaps the lawyers will even let those stay up. But if they don't, a simple "we have incense" sign - coupled with word of mouth - will serve the same purpose.

And if Pokémon Go turns out to be a fad that dies before Christmas, your restaurant can quit buying the incense every weekend and move on to the next idea. And you've saved all the trademark and licensing and permit fees that James Kim is going to be paying.

Monday, July 18, 2016

#empoplaaybizz From Farmville to Pokemon Go - is exercise sociopathic?

On June 30, I wrote a post about my return to the old Niantic game Ingress. As I wrote that post, I was completely oblivious to the fact that Niantic was preparing a new game - its first in several years.

By July 10, I had joined that new game. It's called Pokemon Go. Perhaps you've heard of it.


One of the reasons that I joined Pokemon Go was the same reason that I returned to Ingress - to encourage myself to walk more. And Pokemon Go encourages walking even more than Ingress; it's very hard to "catch them all" from a car, and you definitely can't hatch eggs while driving around; you have to actually walk 2 kilometers, or 5 kilometers, or even more.

Yet in some respects, Pokemon Go is like many other games. It includes repetitive actions - throw the ball, walk, throw the ball, walk, spin the wheel, swipe. And to advance, you have to continue to throw the ball, walk, throw the ball, walk, spin the wheel, swipe. Although you can buy things to reduce the amount of throwing, walking, spinning, and swiping that you have to do. Because, let's face it - some people get tired of having to throw the ball, walk, throw the ball, walk, spin the wheel, swipe.

To truly advance in the game, you have to work with other members of your team. You need to train, or be trained, to defend your "gyms." You need to work together to take over gyms from the other teams.

Ah, the social obligations.

If you're wondering why the word "sociopathic" appears in the title of the post, it's in reference to a speech and article given by A. J. Patrick Liszkiewicz over six years ago. Excerpts:

The secret to Farmville’s popularity is neither gameplay nor aesthetics. Farmville is popular because in entangles users in a web of social obligations. When users log into Facebook, they are reminded that their neighbors have sent them gifts, posted bonuses on their walls, and helped with each others’ farms. In turn, they are obligated to return the courtesies. As the French sociologist Marcel Mauss tells us, gifts are never free: they bind the giver and receiver in a loop of reciprocity. It is rude to refuse a gift, and ruder still to not return the kindness. We play Farmville, then, because we are trying to be good to one another. We play Farmville because we are polite, cultivated people.

(And yes, he used the word "cultivated.") But these actions are not healthy, according to Liszkiewicz:

As cultivated citizens, we are obligated to one another. We care about one another. As Cornel West has said, democracy depends upon demophilia, or love of the people. Unfortunately, sociopathic companies such as Zynga depend upon this love as well....

[C]ultivated citizens must constantly look around and examine what they’re doing, because there is a fine line between being a cultivated citizen and being someone else’s crop.


Which raises the question - is Niantic a sociopathic company?

There has already been controversy about all of the user data that Pokemon Go was initially grabbing. (Niantic claims it was unintentional.) And as I've noted, this game uses the same repetitive actions as other games, which encourages some people to buy things so that they don't have to play the game that much.

But what of the benefits?

Unlike Farmville, which required you to sit at a chair, the Niantic games encourage you to move around. (Granted, you could move into oncoming traffic if you disregard Niantic's warnings to be aware of your surroundings.)

And there are other benefits also, as this story from the mother of an autistic child shows. Excerpts:

He never wants to go to the playground at night, because it’s out of his usual routine. He is normally so rigid about his routine.

But tonight he was happy to change things up, and do it. We were in shock!...

When we got to the playground, other kids ran up to him to hunt for Pokémon together.

He was interacting with other kids. Holy crap! I didn’t know if I should laugh, or cry.

MY AUTISTIC CHILD WAS SOCIALISING. Talking to people. Smiling at people. Verbalising. With total strangers. Looking up at them.

Sometimes even in the eye. Laughing with them. Sharing something in common. This is amazing.


Now Pokemon Go is just a tool, and it's conceivable that someone could devise a sit-down Farmville-like game that could encourage similar interactions by autistic people.

But there clearly are some good things going on here.

Thursday, June 30, 2016

#empoplaaybizz Revisiting Ingress - much has changed

It has been years since I have written about the Niantic Labs game Ingress. Several things have happened in that time.


First, after a brief rally playing Ingress in downtown Ontario, I drifted away from the game again.

Second, phone technology improved, allowing you to track exercise without using an app such as Runkeeper - rendering my Ingress-Runkeeper compatibility issues moot. But I didn't know that, because I had drifted away from Ingress.

Third, the Ingress application became available for iPhones. But I didn't know that, because I had drifted away from Ingress. And, after all, I didn't own an iPhone.

Fourth, within a couple of months of my Android phone upgrade (to a Galaxy S 5)...I got an iPhone from my work.

Fifth, at about the time that Google morphed (heh) into Alphabet, the Google subsidiary Niantic Labs announced that it would be independent of both Google and Alphabet.

Sixth, my office moved about three miles east of where it used to be. The relevance of this will become clear later.

Seventh, I loaned my Android phone to a mouse for eight months. But after the mouse left us to seek better cheese, I obtained possession of my Android phone again and thought, "Why not install Ingress on this phone?"

So I did, and immediately noticed that there appeared to be more portals than there were three years ago. In fact, there are at least a half dozen portals within walking distance of my new office. When I was last playing, there was only one portal within walking distance of my old office - now there are three.

After playing on my Android phone for a bit, I belatedly discovered that Ingress is now available for the iPhone, and installed it on that phone also. Since I'm using Apple Health (and Jawbone) to track steps, using Ingress on that phone provides the nice gameplay/exercise tracking combination that I've desired for years.


I'm slowly remembering how to play the game (while continuing to play it on my own terms), and so hopefully I will eventually progress in it. (My current level is level 4.)

Oh, and another thing changed; Ingress now has sixteen levels, not just eight. So I'm now twelve levels away from the top.